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Allowance criteria of rating point
When the game is held between the players with so unlike levels, given R.P points are differentiated depend on the result of the game, so that the rank of player can be objectively evaluated.
And to minimize the possibility of newly registering members' recording false rank, at least 10 or more games are ought to be held before rating to make sure that official level is granted with the least verification.
(If newly registered member, Dan is expressed with D and Kup is expressed in K)
 
Table 2) Standard R.P per each game and each class- class point
Range of level (Class) 18 Kub ~ 10 Kub 9 Kub ~ 1 Kub 1 Dan ~ 7 Dan
Standard R.P per each game 150 100 100
 
Table 3) Rating system table due to handicap difference
Handicap difference
'C'
High level player Low level player
Win Lose Win Lose
High level
player
Favorable
above -5 0% -100% 100% 0%
(If new member)
-4 3% -97% 97% -3%
-3 7% -93% 93% -7%
-2 16% -84% 84% -16%
-1 30% -70% 70% -30%
Default Handicap 0 50% -50% 50% -50%
Low level
player
Favorable
1 70% -30% 30% -70%
2 84% -16% 16% -84%
3 93% -7% 7% -93%
4 97% -3% 3% -97%
above +5 100% 0% 0% -100%
(If new member)
C(Handicap difference) = a(actual match Handicap) - b(standard Handicap)
(a: When the match is held according to the level difference, "+", and when the match is held opposite
to the level difference, calculate in "_" value)
Regulation of application
  1. If Handicap difference is not within 4, application of Rating system is excluded.
    However in the case of newly registered member, Rating system is applied if the match is even above 5.
  2. In such a case when game is held between new member (with less than10 matches) and existing full member, R.P given to new member is depend wholly on Rating table and is excluded from ranking. rank indication of new member is expressed in ' K"(Kup) / 'D(Dan ') and strength indication of existing member is expressed in ' K* / "D* '
  3. All the games of rating lounge are applied in ranking points.
  4. In a case when the players of different Class are matched, the calculation is done with the standard R.P per each game of your class.
    Example) When 1Dan and 3Kup matched, 1Dan is calculated with 100 R.P base and 3Kup is calculated with 150 R.P base.
  5. When switching over from new member (D) regular member (D*), authorization of Dan is limited to maximum 5Dan(6750 R.P) and it is recognized as official rank in DashBaduk.
  6. Minimum R.P is 0 whereas maximum is infinite. When counting, dump decimal places. Kup is expressed according to R.P.
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