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VI. A Sample Game (continued)

Figure 17: Moves 64-66

White recaptures the ko with 64, but Black has a nice threat, too, with 65. If White ignores it, then a black stone at 66 would capture four white stones, and the rest would die, too, because there would be no place to make two eyes. So White answers the threat with 66.

Figure 18: Moves 67-69

Black takes the ko with 67. Now White has run out of threats. White passes and lets Black fill in the ko with 69, ending the game. There are two dead white stones on the board, and one dead black one, which are removed as captives. White has 10 points of territory (3 at the top and 7 at the bottom), and 5 captured black stones, for 15 points. Black has 17 points of territory and 9 captured white stones, for 26 points. Black wins the game by 11 points.

Figure 19: Filling in Territory

There is a traditional way to count the score which makes it easier. First, the 5 captured black stones are used to fill up some of the black territory, and the 9 white stones are placed in the white territory, as shown in Figure 19.

Figure 20: Making Counting Easy

Then the remaining territory is rearranged into rectangular shapes to make it easier to count, as shown in Figure 20. Black has 2x6=12 and White has only 1, so Black wins by 11, as before.

 

 

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